Oxygen not included overload damage
![oxygen not included overload damage oxygen not included overload damage](https://els-jbs-prod-cdn.jbs.elsevierhealth.com/cms/asset/caa59217-fd31-4133-9a46-f5777e47c6a0/gr1.jpg)
Low resistance wire bumps this limit to 2000W. Overload happens when all the consumers of power on a circuit add up to more than 1000W at once (for normal wire) P=IV so in this case the cable itself has power consumption, and that power takes the form of heat.īut yeah in the game a wire that terminates in a single lightbulb can blow because there's two tepidizers elsewhere on the circuit.
![oxygen not included overload damage oxygen not included overload damage](https://i.ytimg.com/vi/cXdiADzFPwY/maxresdefault.jpg)
Specifically, the circuit draws so much current that the wire resistance becomes significant and a voltage appears across the wire. IRL, current burns out cables, not the power dissipated elsewhere on the circuit. Plus, it's a bit odd to give cables a rating in watts to begin with, though I can kinda understand not wanting to introduce volts and amps (though tbh I wish more games would). Not to mention that cables burn without actually dissipating energy (burning cables don't consume energy like they should). I mean, this was a bit confusing for someone who works with real electricity because in this game the circuit can be break in places where no current is actually flowing because something elsewhere on the same circuit is pulling a lot of energy. Your way you are not only burning unnecessarily through your Algae but also through a lot of water. Just with 2 Deoxidizer you can support your duplicants with more than enough Oxygen. Therefore you should build those wires in a place where your duplicants don't go that often and branch from the "main line" out to smaller circuits with a power transformer.įor example: You have 3 Electrolyzers and 6 Algae Deoxidizer. So using Heavi Watt wire will solve your issue but your duplicants will get stressed. Everything has a positive and negative sides and you must think about them before building stuff. If you have circuits that draw more power than the Electrical wire can hold then you either need to split up your circuits or give them a better wire. I mean, the Electrical Wire clearly says that it has a max power of 1000W so it is no wonder that it breaks if you put 4460W max on it. I don't want to sound rude here but whenever I see a "overloading" post I ask myself: Do you guys even read the description? So you need to split up the circuitry evenly. Though if this circuit needs to use more than 1000w, the transformer will give it more than that.
![oxygen not included overload damage oxygen not included overload damage](https://i.ytimg.com/vi/Vze2GE1QJYA/maxresdefault.jpg)
Transformers will always give as much power a circuit need so it doesnt push all of it which overloads the wire. What you need to do is split up the wires and how much power they need to use so the wire doesnt use more than 1000w, make one wire for oxygen production, one for your kitchen, etc.įor more late-game terms I recommend you build a room with coal-generators/naturalgas where dupes wont be, drag Heaviwatt wires connected to all of them and into batteries, then use Transformers which then splits to normal wire, drag the normal wires to what you need to use. Like, you will never make a room with heaviwatt wire in it pretty ever again. Heavi-watt wire can pretty much carry infinite amount of power but the decor is horrible. Circuit Overloaded happens because there is more than 1000watt in a wire.